Unit 66-Video

This is the unit where we need to complete two briefs. A showreel showing off our best work and a gameplay video where a section will contain live-action footage. The showreel and live-action video will have to be at least sixty seconds (one minute) long. I plan on finishing the showreel before making my live-action for a gameplay video of my choice. The showreel would be a lot more simple for me to do. I would just have to find a variety of my best work with different techniques and material uses.

Showreel

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Showreel preparation

For my showreel, I have gone through my USB drive and WordPress blog to look for different types of work that I have completed in moderately good quality. I would frequently take screenshots and drag them onto the project board. I tried to look for ways to import images (even though I couldn’t do that to begin with).

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adding effects

I eventually made it to the length of roughly one minute, I stopped there and just went on the editing the video footage. I want to add some effects so that can make the transition much smoother.

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Added royalty-free music

I had asked my Tutor to confirm whether we needed music or not (non-copyright of course). After finding out we did need it, I went through Bensound website for some royalty-free music for obvious reasons. I didn’t have too much trouble with finding the soundtrack I wanted. I was worried about the audio being too long, but my Tutor managed to inform me on editing the audio to change the length and/or make it fade out.

Live-action

I had to research by looking for different live-action videos of video games made by other people. What they have created is our main objective for this part. When creating a live-action scene for a video game, they have added special effects to make it obvious as to what video-game it’s based around. In most of these videos, they have edited and placed features that you would recognise in the original games. They all had explored perspectives

This was done with camera angling focusing on the main character and editing to fit in the icons you would commonly see in the games. No one there had to were any special costumes as characters in the game wore regular clothing. It was made pretty clear that this is ‘real life GTA’. You could tell what game this footage based on. It was pretty entertaining to watch people get run over or shoved aside.

 

I’m familiar with Tekken, but seeing live-action footage is a different story. They switched and changed camera to fit perspectives of both characters. They managed to choreograph a fight for this scene as well to make it convincing. They didn’t leave in one camera angle for too long and kept it paced.

 

This wasn’t a reenactment, but it did have interesting elements of Portal. It focused on things you could do with a portal gun. This is a nice change to come across in terms of context. I liked that it wasn’t set in a complex setting, but in a neighbourhood of sorts instead.

 

For this to be done, I’m sure most people had to wear stage make up to pull off the part as zombies, so no complicated software had to be used for that. The video was set in first-person view just like the game.

My choice of footage

After struggling with indecisiveness and talking to my Tutor about it, I was soon asked about what game I preferred or what game I may have played before. I managed to look for footage for this gameplay that would be easy to replicate a minute of. Most people have heard of Slender, where you need to collect eight pages. I don’t think this would be too difficult.

Proposal form

 

Project Proposal

 

BTEC Interactive Design

BTEC Level 3 BTEC 90 Credit Diploma in Art and Design (Interactive Media)

BTEC Level 3 BTEC Extended Diploma in Art and Design (Interactive Media)

 

Learner Name: Farhath Hussain

 

 

 

 

City of Bristol College

 

Specialist Area: Interactive Design

 

 

Date:     29/04/2016

 

Section 1

 

Working title: Live-action footage

 

 

Target Market

 

My class and anyone else who happens to be fond of gaming. There may be plenty of Slenderman fans out there that may watch this. The video may not end up being in the best quality, but considering the premise of the game, it could actually work in this situation. Any one else who happens to be a fan of live-action would probably considering giving this a try.

 

What you will work towards producing: (Detailed description of your proposal)

I should pick a game and create live-action footage of approximately one minute. We need to cut out a minute and replace it with live-action footage. I had picked the game Slender: eight pages simply from my own assumption that it wouldn’t be too difficult to replicate. This would be an interesting new area for me as I never really made a live-action film before. I do plan on selecting different parts of gameplay footage and replacing that with roughly ten seconds of live-action footage.

 

 

 

 

 

Section 2

Influences, starting points and contextual references:

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dark-forest-1024x576

 

 

Early ideas research and sources:   (What are your sources for contextual and personal research?)

I would have to take a look at the Slender man and other games related to it. May be I could scout out any places with trees to film the live-action parts. I would like to create bits of live-action for roughly a minute. I know that I will have to film this video in a setting where there’s trees and no people around. Looking for a forest wouldn’t be too difficult. Slenderman is a fictional character (created by Victor Surge) so there wouldn’t be any factual information on this creature. However, the game was set in a forest so looking for information relating to forest isn’t so difficult. Where I live, it’s easy to find areas where there’s pathways, grass and trees.

Section 3

Intended techniques, non digitial and digital processes:

I would have to use digital programs for editing and making live-action footage. I have my iPhone as an option and iMovie maker for editing footage I find on youtube and use that remaining time to create my own version of Slender: eight pages. It may amateurish, but I don’t expect it to look professional to begin with.

Timescales: (Please insert weekly targets of what you intend to work on from the beginning to the end of the project)

I have until around June to complete this for my Tutor. I know what I should do to complete this brief.

 

Section 4

     Proposed methods of evaluation: (How will you evaluate your project?)

People who watch it on youtube can give me feedback.

Moodboard

slender_moodboard
Moodboard for inspiration

This is where I should get ideas from the research. I thought it would be useful to explore the context themes of what my video will be based around. I would have an easier time with scouting a location that fits for certain parts of gameplay. I got to look at photographs and concept art of the slender man by other fans.

Editing the footage

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Cutting out bits

This is where I started editing and taking out parts so that I have footage where there is gameplay. At the time, I never really planned a storyboard as I wasn’t sure what parts I wanted to make live-action of.

Scouting a location

In the weekend, I had looked around for a good possible location where there would trees and daylight. I went along with looking around the trees. I had a problem with finding the layout. It was a good day to film, but through scouting, I couldn’t really find a place that didn’t have people chattering and walking by or a forest that doesn’t slope down.

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Field and trees

The weather was beautiful. This was a good excuse for getting out for fresh air and it was nice to go out for a walk.

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angle and brightness change
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searching trees

Storyboard

I should have made this earlier before. I had to look through and edit my footage to look through for scenes that I could film over. I wanted to try and make this as detailed as possible. I wanted to look for some locations that were similar to the gameplay and film the scenes in the storyboard for the amount of time that I had planned. Although, I won’t be able to find identical locations, I would still attempt at finding locations that and grass, trees and pathways.

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first
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second

 

Props

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Slender pages

These pages are props for me to use in my live-action scenes. I thought to myself since there’s notes stuck in various locations, I would need to stick it somewhere. I couldn’t use staples as that would stick out.

Putting footage together

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Adding the last movie clip

This was finally finished it didn’t really take me too long to bring the footage, cut and edit in the live-action video clips in there using iMovie. Although, I made sure to add in special effects.

 

Evaluation

People were happy with how the setting is similar to the gameplay since it is in day time mode. They have suggested through the lack of ambience/tension (for the live-action) to add in a suspenseful soundtrack. It also would have been a good idea to add in the slender man as there were no characters featured in the footage. Not to mention that the live-action clips didn’t contain the static effects or the even sound effects from the original game itself. I even aware myself of the improvements that made for such a simple concept like this. I should have just looked up some tutorials or information for adding special visual effects.

 

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